Glass Bead Game
Date: 2019, Fall
In collaboration with: M. Casey Rehm, Damjan jovanovic
This project is an interactive software platform made for Glass Bead, and engages with themes of domain translation, artificial intelligence correlation and simulation aesthetics. In the, operational texts and large datasets of found 3D objects are correlated through descriptions generated by collective valuation and machine learning. Based on an artificial neural network (Sentiment analysis), the algorithm generatively explores the thought experiments from philosophers, to which it gives the form of a spatial simulation, of a visible world, both navigable and modifiable.
Game Objects Labeled with Different Emotions (Anger, Anticipation, Disgust, Fear, Joy, sadness, Surprise)